1) Summary Framework
- WebGPU: Lowest latency on modern GPUs; best for live preview and real‑time iteration.
- WebAssembly: Broadest compatibility; great for managed desktops and VMs without GPU access.
- Hybrid: Develop on WebGPU, ship with WebAssembly fallback for universal access.
2) Latency and Throughput
On comparable hardware, WebGPU typically produces 1.3×–3× lower latency for medium segments (8–20 seconds) and scales predictably with batch size. WASM with threads and SIMD still performs well for single‑segment synthesis, especially on high‑end CPUs.
3) Compatibility and Policy Constraints
- Enterprise devices: WebAssembly often wins due to locked‑down GPUs and driver policies.
- Education or kiosk modes: WASM reduces operational surprises; fewer moving parts.
- Creative teams: WebGPU accelerates iteration and subjective voice tuning.
4) Memory and Stability Tuning
The Kokoro model is compact enough for daily use but still benefits from careful memory hygiene in long sessions.
- Segment scripts into sense units of ≤20 seconds to reduce peak memory.
- Keep a single active tab for heavy generation; avoid parallel tabs sharing GPU context.
- Prefer WAV export per segment; concatenate later with a DAW or
ffmpeg.
5) Browser Feature Flags
Use stable channels when possible. If testing on pre‑release builds, ensure WebGPU and WASM threads/SIMD are enabled and that cross‑origin isolation requirements are met for shared memory usage.
6) Developer Experience
- WebGPU: Excellent for preview loops; perceptually faster voice tuning encourages better writing.
- WASM: Predictable deployment footprint; ideal when you need a single path that “just works”.
7) Security and Privacy
Both paths keep text and audio on device—no uploads. Favor permissions‑light UX: explain model downloads, show progress, and disclose caching so users understand why later sessions are faster.
8) Example Pipelines
// WebGPU‑first pipeline (creator workstation)
Write script → Segment (≤20s) → Preview with WebGPU → Export WAV → Mastering → Publish
// WASM‑first pipeline (managed laptops)
Write script → Segment (≤20s) → Generate with WASM → Export WAV → Join with ffmpeg → Publish
9) Choosing Under Constraints
- Strict IT policies / VDI: WASM path.
- Live sessions / workshops: WebGPU if available; otherwise pre‑render key lines.
- Mixed fleet: Detect WebGPU → else WASM, but unify UX and export options.
10) Takeaways
- Use WebGPU to move fast and explore voice/style.
- Use WASM to reach everyone with minimal surprises.
- Design your workflow so either path can ship identical audio assets.
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Author: Kokoro Web Team • Last updated 2025‑01‑15